Monster
Procedural creature voices with 100+ presets. Growls, roars, and alien textures — no samples required.
Key Features
15-stage DSP Chain
Full vocal-tract synthesis: glottal source through formants to breath tape tail.
100+ Presets
Growls, roars, shrieks, alien textures — a massive library of creature voice presets.
One-shot + Live-morph Modes
Trigger pre-designed sounds or morph parameters in real-time for evolving creature behaviour.
Formant Control
Shape vowel-like resonances for humanoid or alien vocal character.
Breath & Texture Tail
Add breath noise, tape saturation, and granular texture for organic character.
Quick Start
// Trigger a creature voice
var engine = GetComponent<MonsterEngine>();
engine.LoadPreset("Dragon_Roar");
engine.Trigger();
// Or morph in real-time
engine.SetFormant1(500f, 0.3f);
engine.SetFormant2(1200f, 0.5f);Why Monster?
Creature voices are notoriously difficult to record and license. Monster generates them procedurally with a 15-stage vocal-tract DSP chain — from glottal source through formants to breath tape tail. Morph parameters in real-time for evolving creature behaviour.
Technical Details
Architecture & Performance
- 15-stage vocal-tract DSP chain: glottal → formants → breath tape tail
- 100+ presets covering growls, roars, shrieks, and alien textures
- One-shot and live-morph operating modes
- Formant control for vowel-like resonances
- Breath noise, tape saturation, and granular texture stages
- Shares Core lock-free command queue and voice management