petsCREATURE VOICES

Monster

Procedural creature voices with 100+ presets. Growls, roars, and alien textures — no samples required.

Key Features

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15-stage DSP Chain

Full vocal-tract synthesis: glottal source through formants to breath tape tail.

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100+ Presets

Growls, roars, shrieks, alien textures — a massive library of creature voice presets.

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One-shot + Live-morph Modes

Trigger pre-designed sounds or morph parameters in real-time for evolving creature behaviour.

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Formant Control

Shape vowel-like resonances for humanoid or alien vocal character.

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Breath & Texture Tail

Add breath noise, tape saturation, and granular texture for organic character.

Quick Start

// Trigger a creature voice
var engine = GetComponent<MonsterEngine>();
engine.LoadPreset("Dragon_Roar");
engine.Trigger();
// Or morph in real-time
engine.SetFormant1(500f, 0.3f);
engine.SetFormant2(1200f, 0.5f);

Why Monster?

Creature voices are notoriously difficult to record and license. Monster generates them procedurally with a 15-stage vocal-tract DSP chain — from glottal source through formants to breath tape tail. Morph parameters in real-time for evolving creature behaviour.

Technical Details

Architecture & Performance
  • 15-stage vocal-tract DSP chain: glottal → formants → breath tape tail
  • 100+ presets covering growls, roars, shrieks, and alien textures
  • One-shot and live-morph operating modes
  • Formant control for vowel-like resonances
  • Breath noise, tape saturation, and granular texture stages
  • Shares Core lock-free command queue and voice management